AoeStats
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African Clearing

511353956Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1319
+11
🇨🇿 Saracens · Czechia
1132
+19
vs
🇩🇪 Lithuanians · Germany
1227
-16
🇩🇪 Magyars · Germany
1186
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,899 11:42 27:51 41:23 ⚔ M@A into Archers
33 1,443 14:29 18:15 37:28 ⛏ Fast Castle
32 1,398 11:26 31:37 — ⚔ Scouts into Skirms
27 1,185 12:55 18:27 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 14,950 9,555 1,800 40,555 53,325
15,365 11,573 5,670 1,500 34,108 36,913
12,450 7,992 6,765 1,815 29,022 29,216
7,520 7,814 475 500 16,309 17,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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