AoeStats
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Golden Pit

514637405Analyzed
2v2 RM · 13h ago on Oct 18, 2026· 48m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1548
+14
🇺🇸 Italians · United States
1496
+16
vs
🇦🇷 Tatars · Argentina
1517
-16
🇦🇷 Franks · Argentina
1478
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,973 9:32 22:08 41:35 ⚔ M@A into Archers
57 2,762 9:28 24:34 42:34 ⚔ Scout Rush
51 2,471 8:36 21:44 35:17 ⚔ Archer Rush
48 2,313 8:54 23:09 42:57 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,695 16,418 11,375 1,610 43,098 45,309
17,495 15,059 7,560 2,350 42,464 44,877
18,075 10,259 9,400 2,275 40,009 43,176
18,930 10,425 7,495 2,255 39,105 45,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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