AoeStats
← Almunia

Arabia

514412470Analyzed
2v2 RM · 15h ago on Oct 17, 2026· 68m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
548
+18
🇪🇸 Turks · Spain
476
+22
vs
🇩🇪 Poles · Germany
597
-20
🇩🇪 Spanish · Germany
596
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,983 10:35 24:19 41:01 ⚔ Scout Rush
20 1,353 11:13 19:02 37:19
20 1,348 9:35 19:06 33:10 ⛏ Fast Castle
18 1,255 14:01 26:20 42:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,435 22,885 16,385 2,900 72,605 82,599
25,850 18,740 12,935 3,105 60,630 62,287
25,385 13,932 17,745 3,300 60,362 72,643
29,600 12,993 10,600 3,450 56,643 71,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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