AoeStats
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Arabia

514373980Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 68m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
630
+13
🇨🇴 Romans · Colombia
615
+14
vs
🇪🇸 Celts · Spain
610
-15
🇪🇸 Turks · Spain
526
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,355 9:52 22:51 43:21 ⚔ Archers into Champis
20 1,361 11:40 19:08 29:34 ◆ FC into Fast Imp
17 1,161 11:49 22:29 36:54
16 1,090 10:56 23:27 39:30

Resources

Player Food Wood Gold Stone Spent Collected
23,420 42,355 25,175 3,100 94,050 108,635
27,720 19,540 12,365 1,695 61,320 70,714
32,485 9,775 12,055 2,320 56,635 70,982
19,525 11,660 7,810 4,850 43,845 48,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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