AoeStats
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Nomad

512306240Analyzed
3v3 RM · 7d ago on Oct 9, 2026· 116m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
591
+14
🇨🇱 Turks · Chile
589
+14
🇨🇦 Chinese · Canada
538
+16
vs
🇹🇼 Danes · Taiwan
593
-16
🇲🇽 Spanish · Mexico
582
-16
🇺🇸 Japanese · United States
477
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 3,054 14:31 24:33 72:32 ⛏ Fast Castle
20 2,334 14:54 25:41 33:12 ⚔ Fish Boom into Scouts into Fast Imp
17 2,012 17:44 24:04 30:51 ⛏ Fish Boom FC into Fast Imp
15 1,711 14:38 27:58 48:48 ⛏ Fish Boom
13 1,506 16:22 27:11 41:30 ⛏ Fish Boom FC
11 1,299 18:55 26:02 45:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,940 52,138 18,460 6,445 115,983 129,610
40,430 25,540 33,135 7,100 106,205 128,218
17,435 41,685 30,530 12,830 102,480 123,325
28,325 24,052 9,565 3,190 65,132 72,550
36,330 8,820 16,865 850 62,865 63,264
15,800 8,335 11,370 2,910 38,415 44,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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