AoeStats
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Arena

512299394Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 67m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
707
+12
🇦🇷 Bohemians · Argentina
665
+13
🇦🇷 Goths · Argentina
584
+17
🇨🇱 Turks · Chile
572
+17
vs
🇲🇽 Dravidians · Mexico
640
-16
🇺🇸 Britons · United States
608
-15
🇨🇦 Huns · Canada
606
-15
🇨🇦 Chinese · Canada
551
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 5,010 12:10 20:41 33:10 ⛏ Fast Castle
31 2,109 10:30 24:12 38:07
31 2,072 10:28 20:14 35:38 ⛏ Fast Castle
24 1,620 11:00 20:05 30:04 ⚔ FC into Skirms
14 949 13:29 21:56 37:51 ⛏ Fast Castle
11 739 12:05 19:29 33:35 ⛏ Fast Castle
7 467 14:12 20:33 — ⛏ Fast Castle
6 375 9:49 29:16 —

Resources

Player Food Wood Gold Stone Spent Collected
24,045 56,470 21,395 7,170 109,080 141,824
32,585 36,837 15,705 3,855 88,982 108,115
25,390 30,385 13,465 3,450 72,690 86,732
26,680 11,000 11,870 1,600 51,150 71,359
18,720 11,330 12,155 3,675 45,880 55,085
17,940 8,905 13,745 4,750 45,340 56,155
8,195 5,855 985 5,110 20,145 22,386
6,950 6,575 1,845 1,515 16,885 19,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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