AoeStats
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Black Forest

511484776Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 5m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
646
+16
🇹🇷 Huns · Türkiye
521
+21
🇲🇽 Portuguese · Mexico
491
+22
🇨🇳 Turks · China
487
+22
vs
🇨🇦 Turks · Canada
685
-22
🇨🇦 Teutons · Canada
622
-20
🇨🇳 Japanese · China
622
-20
🇭🇰 Huns · Hong Kong SAR China
592
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 112 — — —
17 89 — — —
14 74 — — —
12 66 — — —
10 52 — — —
9 48 — — —
7 37 — — —
5 29 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 175 50 0 825 588
600 55 50 0 705 418
300 203 50 0 553 267
350 131 50 0 531 292
350 159 0 0 509 490
350 144 0 0 494 689
250 100 50 0 400 271
150 0 0 0 150 156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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