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Black Forest

513522600Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1045
+14
🇲🇽 Lithuanians · Mexico
1037
+15
🇲🇽 Saracens · Mexico
927
+19
🇲🇽 Khmer · Mexico
882
+21
vs
🇧🇷 Franks · Brazil
1087
-20
🇧🇷 Khmer · Brazil
1028
-18
🇲🇽 Britons · Mexico
989
-17
🇧🇷 Wei · Brazil
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 829 11:40 16:10 — ⛏ Fast Castle
24 723 15:35 24:24 — ⚔ FC into Skirms
22 676 12:16 16:22 — ⛏ Fast Castle
21 636 12:29 17:42 — ⛏ Fast Castle
21 640 12:45 17:42 — ⛏ Fast Castle
19 574 15:33 19:31 — ⛏ Fast Castle
14 421 14:03 25:08 — ⚔ Archer Rush
12 357 15:54 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,810 7,245 780 950 15,785 17,682
5,430 5,445 2,435 200 13,510 14,109
6,330 4,790 1,895 400 13,415 16,349
6,340 3,590 1,435 1,600 12,965 14,660
6,445 3,305 2,970 100 12,820 16,027
6,400 5,150 200 705 12,455 13,291
6,345 3,555 1,840 200 11,940 15,080
4,600 4,176 430 185 9,391 10,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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