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African Clearing

513086774Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
1023
+14
🇲🇽 Byzantines · Mexico
1016
+15
🇲🇽 Saracens · Mexico
908
+19
🇲🇽 Khmer · Mexico
860
+22
vs
🇨🇴 Khmer · Colombia
1012
-19
🇨🇱 Italians · Chile
1003
-18
🇨🇴 Teutons · Colombia
974
-17
🇨🇳 Huns · China
942
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,851 17:02 21:54 42:01 ⛏ Fast Castle
28 1,430 14:05 23:38 40:09 ⚔ Archer Rush
20 1,026 15:26 25:44 41:59 ⚔ Scout Rush
19 970 14:10 19:47 34:38 ⛏ Fast Castle
13 684 15:34 20:53 46:44 ⚔ FC into Archers
11 556 14:48 20:04 49:18 ⛏ Fast Castle
9 489 16:32 20:02 — ⛏ Fast Castle
8 428 13:55 21:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,715 17,715 8,420 1,900 46,750 54,164
15,685 7,335 11,395 300 34,715 37,981
13,770 9,980 8,800 1,050 33,600 46,584
10,875 10,945 7,620 1,745 31,185 38,156
11,695 6,290 4,555 2,900 25,440 26,279
8,670 4,675 3,180 1,045 17,570 20,391
8,775 4,915 200 700 14,590 22,759
5,375 4,790 2,630 200 12,995 14,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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