AoeStats
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Arena

511874765Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 39m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
959
+13
🇺🇸 Bohemians · United States
920
+15
vs
🇲🇽 Saracens · Mexico
897
-14
🇲🇽 Khmer · Mexico
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 889 11:30 15:35 30:28 ⛏ Fast Castle
22 895 12:07 19:40 33:39 ⛏ Fast Castle
14 553 13:07 21:58 39:36 ⚔ Archer Rush
14 544 12:37 22:16 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,860 13,005 8,245 3,550 44,660 50,608
15,530 17,025 8,685 1,855 43,095 51,818
11,560 8,080 5,290 1,500 26,430 32,729
12,320 7,395 4,895 1,050 25,660 30,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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