AoeStats
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Arena

511694825Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 69m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
883
+14
🇮🇱 Persians · Israel
795
+18
vs
🇨🇳 Goths · China
853
-17
🇦🇺 Gurjaras · Australia
810
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,957 11:46 15:31 33:04 ⛏ Fast Castle
16 1,100 12:16 19:03 37:08 ⚔ FC into Archers
16 1,078 10:05 18:20 30:45 ⛏ Fast Castle
12 807 10:01 20:34 31:42 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
70,120 35,325 21,960 4,350 131,755 134,041
33,550 19,350 26,010 4,435 83,345 109,003
40,140 17,255 23,115 2,800 83,310 102,125
14,750 9,140 7,470 2,250 33,610 42,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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