AoeStats
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Coastal Forest

511686682Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 71m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
983
+14
🇲🇽 Khmer · Mexico
877
+18
🇲🇽 Saracens · Mexico
864
+19
vs
🇲🇽 Maya · Mexico
944
-18
🇧🇷 Chinese · Brazil
941
-17
🇧🇷 Teutons · Brazil
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,237 10:27 19:50 30:02 ⛏ Fast Castle
25 1,802 10:18 20:32 36:50 ⛏ Fast Castle
23 1,656 13:01 21:21 37:28 ⚔ Fish Boom into Skirms into Archers
20 1,460 14:27 18:52 37:08 ⛏ Fast Castle
14 1,018 12:51 21:27 38:13 ⚔ Fish Boom into Archers
8 551 10:22 22:54 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,240 38,925 19,250 7,640 87,055 119,676
39,165 24,795 20,570 2,350 86,880 113,562
20,590 32,815 20,940 4,210 78,555 84,223
34,230 15,240 22,115 4,805 76,390 87,254
22,970 14,994 14,080 3,225 55,269 68,412
5,580 4,666 775 750 11,771 12,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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