AoeStats
← Zedd

MegaRandom

512459052Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 66m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
1100
+16
🇨🇭 Hindustanis · Switzerland
1080
+17
vs
🇧🇪 Cumans · Belgium
1147
-19
🇧🇪 Khmer · Belgium
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,874 11:47 23:55 30:55 ⛏ Fast Castle
31 2,084 11:56 16:12 33:05 ⛏ Fast Castle
26 1,721 10:56 16:15 28:28 ⛏ Fast Castle
17 1,126 11:14 18:37 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,620 30,210 19,530 1,695 81,055 87,037
24,110 29,700 17,070 5,700 76,580 92,548
47,365 13,155 8,700 6,895 76,115 89,189
35,015 17,130 14,920 1,500 68,565 88,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.