AoeStats
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Black Forest

512221977Analyzed
2v2 RM · 29d ago on Oct 8, 2026· 42m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1184
+14
🇷🇴 Cumans · Romania
1109
+17
vs
🇨🇭 Malians · Switzerland
1148
-16
🇨🇭 Hindustanis · Switzerland
1124
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,337 12:12 39:24 —
29 1,230 19:12 — —
27 1,130 10:57 — —
18 765 12:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,895 11,505 4,690 975 27,065 31,052
6,105 4,733 200 1,275 12,313 12,479
5,400 3,042 980 580 10,002 11,298
3,450 4,548 570 890 9,458 9,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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