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← Darchness

Fortified Clearing

520124851Analyzed
4v4 RM · 4d ago on Nov 10, 2026· 63m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1110
+15
🇨🇿 Magyars · Czechia
1107
+15
🇭🇰 Spanish · Hong Kong SAR China
1102
+15
1096
+15
vs
🇹🇼 Britons · Taiwan
1346
-22
🇹🇼 Franks · Taiwan
1164
-18
🇹🇼 Persians · Taiwan
979
-12
🇹🇼 Shu · Taiwan
857
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 4,178 9:18 23:22 37:25 ⚔ Archer Rush
39 2,465 9:34 28:32 40:54 ⚔ Scouts into Skirms
39 2,454 9:23 25:19 40:40 ⚔ Scout Rush
33 2,127 10:53 14:42 33:15 ⛏ Fast Castle
29 1,838 11:32 17:11 32:24 ⛏ Fast Castle
28 1,760 11:07 22:01 36:06 ⚔ Scout Rush
27 1,733 12:58 17:00 30:50 ⛏ Fast Castle
26 1,669 11:43 17:55 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,515 24,025 37,445 900 104,885 109,224
41,660 21,485 25,005 3,560 91,710 98,855
36,665 33,550 11,760 4,040 86,015 88,632
48,575 15,885 14,920 2,900 82,280 91,917
42,510 17,251 15,645 4,100 79,506 90,534
30,825 22,315 12,060 2,950 68,150 73,367
32,995 13,085 7,765 1,525 55,370 58,834
17,115 21,705 11,105 2,975 52,900 55,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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