AoeStats
← Destiny

Black Forest

512976143Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 59m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
856
+14
🇧🇪 Mongols · Belgium
809
+16
🇹🇷 Aztecs · Türkiye
799
+17
vs
🇬🇧 Turks · United Kingdom
891
-18
🇹🇷 Spanish · Türkiye
869
-18
🇨🇭 Byzantines · Switzerland
695
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,134 14:42 28:16 42:59 ⚔ Archer Rush
30 1,765 14:11 18:24 30:05 ⛏ Fast Castle
21 1,227 12:02 16:56 39:44 ⛏ Fast Castle
19 1,141 13:28 21:50 33:01 ⛏ Fast Castle
17 976 14:06 19:14 34:09 ⛏ Fast Castle
13 769 13:29 27:23 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,445 27,218 18,150 2,965 76,778 80,077
32,270 19,529 17,670 2,420 71,889 87,020
29,545 22,591 15,790 3,880 71,806 79,534
28,390 14,611 22,775 3,255 69,031 88,529
26,510 23,433 14,875 3,600 68,418 96,418
19,580 20,303 17,160 2,600 59,643 66,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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