AoeStats
← Destiny

Baltic

512968111Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 54m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
860
+15
🇪🇸 Gurjaras · Spain
822
+17
🇦🇷 Goths · Argentina
818
+17
🇺🇸 Spanish · United States
808
+17
vs
🇹🇷 Magyars · Türkiye
869
-18
🇧🇪 Vikings · Belgium
858
-17
🇩🇪 Byzantines · Germany
856
-17
🇦🇹 Britons · Austria
778
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,811 11:48 19:31 33:46 ⚔ Scout Rush
32 1,724 9:23 22:14 41:12 ⚔ Scout Rush
30 1,630 16:10 20:51 33:54 ⛏ Fish Boom
28 1,528 12:07 17:49 44:17 ⛏ Fish Boom into Fire Galleys FC
19 1,041 11:36 16:16 30:39 ⛏ Fast Castle
17 950 11:59 19:49 41:56 ⛏ Fish Boom FC into Fire Galleys
15 797 12:20 18:35 32:30 ⛏ Fast Castle
13 689 11:55 18:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,425 19,035 13,375 2,250 64,085 89,722
20,115 25,280 12,320 3,660 61,375 80,300
13,525 24,420 14,650 2,280 54,875 72,392
21,670 12,044 10,950 4,100 48,764 58,019
18,800 9,025 13,925 2,420 44,170 53,797
10,045 14,195 14,890 1,300 40,430 45,605
17,550 12,365 9,115 950 39,980 48,239
5,990 3,912 490 560 10,952 15,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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