AoeStats
← [VA] Tano_Pacman

Arena

513530249Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 68m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1484
+12
🇦🇷 Khitans · Argentina
1465
+13
🇦🇷 Cumans · Argentina
1417
+16
🇨🇳 Britons · China
1413
+15
vs
🇨🇳 Lithuanians · China
1424
-14
🇨🇳 Teutons · China
1417
-15
🇲🇽 Varangians · Mexico
1399
-14
🇨🇴 Koreans · Colombia
1367
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,976 10:06 13:42 28:41 ⛏ Fast Castle
55 3,777 10:33 14:41 32:55 ⛏ Fast Castle
47 3,235 9:24 24:04 36:41 ⛏ Fast Castle
43 2,905 9:51 22:39 31:43
41 2,789 11:13 14:53 29:15 ⚔ FC into Scouts
41 2,796 10:07 14:08 26:52 ⛏ Fast Castle
18 1,238 9:42 15:16 27:56 ⛏ Fast Castle
14 957 10:22 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,145 33,069 19,650 3,700 147,564 154,626
59,920 24,418 25,960 5,280 115,578 124,488
43,160 33,751 28,545 4,500 109,956 115,776
46,900 33,223 22,150 4,720 106,993 135,310
32,085 25,301 14,085 750 72,221 85,072
31,840 15,840 14,755 2,585 65,020 74,568
24,465 21,720 5,910 2,940 55,035 61,829
4,330 4,955 1,240 720 11,245 11,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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