AoeStats
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African Clearing

512200023Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 69m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
837
+17
🇮🇹 Persians · Italy
822
+18
🇮🇹 Mapuche · Italy
811
+19
vs
🇨🇿 Japanese · Czechia
891
-19
🇨🇿 Cumans · Czechia
878
-18
🇨🇿 Goths · Czechia
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,924 17:03 25:51 43:29 ⛏ Fish Boom FC
40 2,807 21:54 38:21 — ⚔ Drush into Scouts
28 1,944 16:34 25:51 45:07 ⚔ Champis into Fish Boom
14 1,008 20:58 33:43 56:56 ⚔ Tower Rush
13 890 14:53 22:25 64:24 ⛏ Fast Castle
10 694 16:19 26:45 52:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,800 22,535 19,305 3,955 67,595 96,351
22,000 18,395 17,025 4,850 62,270 93,877
32,315 15,615 7,065 1,300 56,295 67,678
29,275 15,710 7,805 2,750 55,540 59,629
20,405 17,640 7,830 7,225 53,100 63,427
12,845 8,164 1,195 3,395 25,599 24,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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