AoeStats
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Arena

512932508Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1064
+10
🇭🇰 Burgundians · Hong Kong SAR China
1030
+12
🇭🇰 Spanish · Hong Kong SAR China
1023
+12
🇭🇰 Turks · Hong Kong SAR China
1015
+12
vs
🇪🇸 Mongols · Spain
953
-12
🇫🇷 Franks · France
933
-12
🇬🇧 Teutons · United Kingdom
926
-11
🇵🇪 Magyars · Peru
921
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,857 11:12 16:32 32:51 ⛏ Fast Castle
38 1,846 12:52 16:57 37:05 ⛏ Fast Castle
32 1,561 12:11 16:18 31:18 ⛏ Fast Castle
27 1,319 11:03 16:14 43:33 ⛏ Fast Castle
22 1,075 10:52 17:23 37:23 ⛏ Fast Castle
22 1,085 13:22 17:19 22:08 ◆ FC into Fast Imp
21 1,043 12:44 18:59 31:44 ⛏ Fast Castle
18 868 10:21 16:09 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,220 29,590 20,935 2,950 83,695 88,270
29,570 17,645 19,295 2,150 68,660 75,393
25,375 9,675 17,590 850 53,490 60,754
21,785 13,735 9,760 4,500 49,780 56,283
15,275 15,800 4,595 2,470 38,140 42,251
15,615 9,400 5,470 2,450 32,935 34,010
10,355 7,790 4,290 1,950 24,385 28,052
7,085 7,470 6,325 800 21,680 27,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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