AoeStats
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Arabia

511599599Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 22m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1845
+11
🇮🇹 Persians · Italy
1789
+13
🇮🇹 Franks · Italy
1773
+13
1765
+14
vs
🇩🇪 Vietnamese · Germany
1847
-18
🇷🇺 Bengalis · Russia
1716
-13
🇩🇪 Jurchens · Germany
1713
-12
🇩🇪 Britons · Germany
1604
-8
Player eAPM Actions Feudal Castle Imperial Opening
80 1,824 7:58 20:44 — ⚔ Archer Rush
66 1,516 8:42 — — ⚔ Scout Rush
61 1,393 9:33 — — ⚔ Archer Rush
58 1,325 10:44 — — ⚔ Archer Rush
57 1,313 8:24 — — ⚔ Scout Rush
57 1,301 8:52 — — ⚔ Scout Rush
47 1,075 8:48 22:11 — ⚔ Scout Rush
45 1,039 9:25 22:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,708 2,475 0 12,133 11,858
6,890 3,526 250 0 10,666 11,272
4,135 4,019 2,120 0 10,274 10,455
6,160 3,802 250 0 10,212 10,812
5,555 3,425 800 200 9,980 9,833
3,970 3,797 1,945 125 9,837 10,888
5,875 3,405 150 0 9,430 10,594
3,350 3,437 2,055 0 8,842 9,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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