AoeStats
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Arena

511362177Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 39m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1075
+15
🇲🇽 Danes · Mexico
1075
+15
vs
🇷🇺 Celts · Russia
1054
-15
🇩🇪 Italians · Germany
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,464 10:50 14:41 27:38 ⛏ Fast Castle
30 1,190 11:34 16:20 39:40 ⛏ Fast Castle
29 1,176 11:41 15:47 30:21 ⛏ Fast Castle
19 741 13:18 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,635 13,415 6,795 1,540 38,385 45,526
16,025 8,875 4,875 950 30,725 42,856
14,000 10,555 5,415 750 30,720 37,431
8,315 7,590 1,985 1,600 19,490 23,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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