AoeStats
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Yucatan

512891237Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 57m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
449
+13
🇩🇪 Huns · Germany
309
+18
vs
🇪🇸 Cumans · Spain
377
-16
🇳🇱 Poles · Netherlands
364
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,639 18:30 31:39 47:23 ⛏ Fast Castle
13 757 16:20 27:56 39:50 ⛏ Fast Castle
9 502 14:40 34:23 44:07 ⛏ Fish Boom
7 427 10:51 34:02 —

Resources

Player Food Wood Gold Stone Spent Collected
24,145 17,800 8,275 2,925 53,145 58,496
17,680 14,400 11,580 1,300 44,960 57,876
15,380 13,225 6,495 900 36,000 50,354
11,625 6,496 3,905 2,860 24,886 26,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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