AoeStats
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Yucatan

512673299Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1110
+14
🇹🇼 Mongols · Taiwan
1078
+15
🇨🇳 Vietnamese · China
1048
+49
🇨🇳 Saracens · China
1035
+17
vs
🇬🇧 Koreans · United Kingdom
1098
-17
🇲🇽 Franks · Mexico
1085
-16
🇪🇸 Vikings · Spain
1059
-16
🇦🇹 Malay · Austria
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,375 8:09 19:43 36:07 ⚔ Scout Rush
49 2,108 10:00 23:23 — ⚔ Scouts into Archers
38 1,651 10:50 20:20 37:38 ⛏ Fish Boom FC
28 1,208 12:09 16:17 33:24 ⛏ Fast Castle
24 1,021 10:48 26:36 — ⚔ Scout Rush
23 1,012 10:34 25:11 — ⚔ Scout Rush
22 940 10:52 17:02 30:01
20 859 11:57 22:26 40:15 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,795 11,819 17,575 875 61,064 71,337
19,620 11,090 9,140 2,900 42,750 46,492
16,890 7,465 9,910 3,705 37,970 44,706
14,535 10,521 6,345 910 32,311 34,906
14,210 8,911 3,735 1,880 28,736 33,408
10,400 9,805 4,360 1,525 26,090 29,198
10,570 9,760 4,280 400 25,010 27,414
13,305 6,344 3,260 200 23,109 25,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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