AoeStats
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African Clearing

511457630Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1292
+10
🇨🇳 Mongols · China
1272
+11
🇦🇺 Lithuanians · Australia
1266
+11
🇮🇳 Huns · India
1245
+12
vs
🇺🇸 Mongols · United States
1205
-13
🇺🇸 Franks · United States
1167
-11
🇺🇸 Italians · United States
1156
-11
🇺🇸 Malians · United States
1102
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 2,069 12:54 16:32 38:08 ⛏ Fast Castle
39 1,612 14:17 18:11 37:51 ⛏ Fast Castle
34 1,402 14:22 21:20 37:32 ⛏ Fast Castle
30 1,263 14:21 18:05 37:20 ⛏ Fast Castle
25 1,048 12:47 19:08 37:46 ⚔ Archer Rush
21 875 15:13 21:19 — ⛏ Fast Castle
20 808 17:06 22:04 36:49 ⛏ Fast Castle
13 558 13:07 27:11 38:27 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,550 14,400 7,950 3,650 40,550 43,187
16,075 10,899 6,345 2,550 35,869 39,596
14,885 12,100 4,185 3,685 34,855 41,381
16,220 9,192 6,890 950 33,252 36,505
11,150 11,005 6,585 1,600 30,340 32,211
11,415 10,762 4,735 2,250 29,162 33,919
14,050 6,682 5,650 1,800 28,182 31,025
11,670 6,625 5,010 1,700 25,005 25,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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