AoeStats
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Pilgrims

514127004Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 64m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
886
+8
🇫🇷 Georgians · France
776
+11
vs
🇩🇪 Wu · Germany
727
-11
🇦🇷 Britons · Argentina
631
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,514 11:30 32:40 — ⚔ Fish Boom into Archers
16 1,011 11:39 32:55 60:30 ⛏ Fish Boom
13 834 13:52 23:57 41:08 ⛏ Fish Boom FC
12 759 16:15 25:01 52:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,695 14,595 7,225 6,725 48,240 54,928
18,935 13,220 8,660 1,655 42,470 50,226
15,790 15,561 6,420 3,925 41,696 49,736
15,125 8,925 7,510 2,450 34,010 37,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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