AoeStats
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Arena

511188677Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1441
+16
🇦🇷 Ethiopians · Argentina
1399
+17
🇦🇷 Britons · Argentina
1390
+18
🇦🇷 Celts · Argentina
1385
+18
vs
🇩🇪 Saracens · Germany
1462
-19
🇨🇴 Cumans · Colombia
1428
-17
🇲🇽 Bohemians · Mexico
1422
-17
🇲🇽 Poles · Mexico
1396
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,187 10:15 15:19 34:43 ⛏ Fast Castle
44 2,215 11:36 15:17 31:38 ⚔ FC into Archers
40 2,004 11:38 15:44 36:52 ⛏ Fast Castle
40 1,992 10:15 14:03 33:06 ⛏ Fast Castle
30 1,499 10:47 14:27 34:13 ⛏ Fast Castle
29 1,445 10:57 14:53 32:01 ⛏ Fast Castle
29 1,449 8:38 19:01 36:39 ⛏ Fast Castle
26 1,295 11:05 14:47 47:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,285 25,553 7,760 2,455 88,053 95,991
40,055 17,865 14,690 3,850 76,460 78,815
31,410 18,195 21,175 2,150 72,930 79,911
30,315 27,930 9,845 3,065 71,155 82,765
22,365 27,215 8,895 2,710 61,185 73,848
24,415 17,985 14,250 2,520 59,170 62,328
22,075 14,540 10,325 2,255 49,195 50,802
11,545 10,575 2,745 870 25,735 34,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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