AoeStats
← conquistador1492

Arabia

511337693Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 93m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
974
+11
🇹🇷 Vietnamese · Türkiye
940
+13
🇬🇧 Goths · United Kingdom
922
+14
vs
🇪🇸 Magyars · Spain
929
-15
🇪🇸 Tatars · Spain
922
-14
🇪🇸 Khmer · Spain
760
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 2,929 11:49 17:18 37:07 ⛏ Fast Castle
25 2,387 10:39 24:09 38:24 ⚔ Scout Rush
21 1,952 13:46 19:53 31:09 ⚔ FC into Skirms
21 1,985 9:18 23:14 44:16 ⚔ Scout Rush
18 1,732 10:59 19:13 39:51 ⚔ FC into Scouts
18 1,724 12:03 26:05 36:27

Resources

Player Food Wood Gold Stone Spent Collected
68,905 56,670 42,480 5,160 173,215 174,494
53,760 45,949 26,735 5,660 132,104 148,980
65,905 33,335 27,950 3,875 131,065 150,440
69,235 16,974 29,455 2,600 118,264 131,214
22,555 34,525 15,520 1,900 74,500 77,450
30,715 17,125 6,660 1,150 55,650 59,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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