AoeStats
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Arena

511640902Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 91m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
990
+13
🇩🇴 Persians · Dominican Republic
959
+14
🇩🇴 Poles · Dominican Republic
928
+15
🇩🇴 Chinese · Dominican Republic
857
+18
vs
🇦🇷 Mongols · Argentina
976
-18
🇦🇷 Berbers · Argentina
916
-15
🇦🇷 Bohemians · Argentina
910
-15
🇫🇮 Persians · Finland
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,360 9:33 19:54 42:16 ⚔ FC into Skirms
26 2,374 10:25 18:17 39:08 ⛏ Fast Castle
24 2,213 10:13 17:57 32:15 ⛏ Fast Castle
24 2,155 11:45 16:52 33:12 ⛏ Fast Castle
23 2,100 12:25 16:22 29:33 ⛏ Fast Castle
18 1,637 12:06 21:26 50:34 ⛏ Fast Castle
14 1,252 10:09 19:11 75:05 ⛏ Fast Castle
12 1,055 10:23 13:59 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,275 25,780 44,040 7,040 177,135 180,049
75,705 36,405 52,535 7,285 171,930 176,064
40,960 40,420 23,710 2,810 107,900 128,585
52,450 18,900 27,230 6,050 104,630 109,790
34,160 33,695 20,335 2,155 90,345 97,512
47,590 14,280 4,050 2,295 68,215 72,874
19,505 28,140 16,315 1,700 65,660 78,285
11,460 10,680 6,320 2,150 30,610 33,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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