AoeStats
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African Clearing

511101677Analyzed
3v3 RM · 14d ago on Oct 3, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1121
+11
🇦🇷 Huns · Argentina
1083
+12
🇦🇷 Vietnamese · Argentina
1026
+14
vs
🇧🇷 Huns · Brazil
1020
-13
🇧🇷 Armenians · Brazil
1018
-13
🇩🇰 Magyars · Denmark
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,415 14:46 23:58 — ⚔ Scout Rush
27 1,411 14:57 18:58 39:59 ⛏ Fast Castle
23 1,157 14:35 19:36 42:54 ⛏ Fast Castle
22 1,147 14:06 25:00 43:56 ⚔ M@A FC into Skirms
21 1,061 14:15 26:23 41:25 ⚔ Scout Rush
20 1,018 14:09 20:00 48:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,230 18,015 16,140 1,250 50,635 52,124
14,510 13,435 11,780 1,105 40,830 45,576
17,395 10,765 10,115 2,450 40,725 47,966
17,930 13,070 4,980 1,700 37,680 43,798
15,545 7,485 7,710 2,250 32,990 44,128
11,465 5,585 3,410 200 20,660 23,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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