AoeStats
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Baltic

511698775Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 37m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,759 10:24 15:26 33:57 ⛏ Fish Boom FC
39 1,434 10:46 21:51 — ⛏ Fish Boom
38 1,418 13:30 18:38 — ⛏ Fish Boom into Galleys FC
37 1,355 9:38 18:26 — ⛏ Fish Boom FC
34 1,275 10:05 14:33 31:14 ⛏ Fish Boom FC
32 1,185 10:24 16:16 34:03 ⛏ Fast Castle
21 796 11:37 16:20 33:45 ⛏ Fast Castle
18 671 12:20 16:15 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,455 14,920 10,150 300 41,825 46,705
14,245 15,320 1,850 3,100 34,515 38,231
15,565 9,875 7,170 1,050 33,660 40,653
10,450 12,492 4,985 850 28,777 31,994
6,525 17,180 3,130 1,500 28,335 29,923
10,105 10,416 5,105 1,255 26,881 32,856
11,265 9,555 2,680 2,250 25,750 27,670
8,050 10,515 4,935 100 23,600 26,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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