AoeStats
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Black Forest

511642697Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 23m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1098
+14
🇮🇹 Jurchens · Italy
1063
+16
🇮🇹 Berbers · Italy
1024
+17
vs
🇦🇷 Teutons · Argentina
1128
-18
🇺🇸 Bohemians · United States
1032
-15
🇧🇷 Spanish · Brazil
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 771 11:50 18:55 — ⛏ Fast Castle
20 477 11:25 23:32 — ⚔ Archer Rush
16 382 12:44 17:18 — ⛏ Fast Castle
15 347 11:47 17:05 — ⛏ Fast Castle
12 294 14:12 19:05 — ⛏ Fast Castle
10 237 12:01 15:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,110 3,821 830 170 9,931 10,687
3,975 3,385 450 200 8,010 8,962
4,410 2,578 670 200 7,858 8,466
3,975 3,086 200 245 7,506 8,318
4,105 2,124 425 815 7,469 9,619
2,500 1,018 200 0 3,718 5,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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