AoeStats
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Arabia

512317153Analyzed
4v4 RM · 6d ago on Oct 9, 2026· 26m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wei · Australia
987
+13
941
+15
🇲🇽 Cumans · Mexico
940
+15
🇺🇸 Romans · United States
927
+16
vs
🇩🇪 Vietnamese · Germany
1000
-17
🇩🇪 Mongols · Germany
928
-15
🇨🇴 Britons · Colombia
909
-14
🇺🇸 Franks · United States
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 821 10:59 20:51 — ⚔ Archer Rush
29 789 13:21 22:51 — ⚔ Archers into Skirms
21 566 10:19 26:01 — ⚔ Skirmisher Rush
20 530 11:36 18:44 — ⛏ Fast Castle
20 539 11:52 15:58 — ⛏ Fast Castle
16 433 10:36 19:57 — ⛏ Fast Castle
14 381 11:35 25:56 — ⛏ Fast Castle
10 280 11:45 23:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,190 3,450 965 650 12,255 12,367
5,155 4,825 1,195 200 11,375 11,642
4,175 5,575 950 100 10,800 12,961
4,295 3,770 745 750 9,560 10,707
5,250 2,910 300 850 9,310 11,910
4,605 3,574 795 0 8,974 9,916
3,250 3,314 890 300 7,754 8,209
3,395 2,465 250 1,200 7,310 8,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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