AoeStats
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Black Forest

511494841Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 73m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
984
+17
🇳🇴 Britons · Norway
968
+18
🇩🇪 Spanish · Germany
932
+19
🇩🇪 Mongols · Germany
909
+20
vs
🇹🇷 Goths · Türkiye
1060
-22
🇬🇧 Ethiopians · United Kingdom
1026
-19
🇮🇹 Britons · Italy
996
-18
🇨🇾 Burgundians · Cyprus
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,747 14:13 18:41 32:10 ⛏ Fish Boom FC
34 2,489 13:30 17:10 31:31 ⛏ FC into Fish Boom
28 2,094 12:20 16:26 30:58 ⛏ Fast Castle
26 1,889 10:44 15:50 34:22 ⛏ Fast Castle
26 1,947 10:04 15:43 29:31 ⛏ Fast Castle
25 1,832 11:40 20:24 30:57 ⛏ Fish Boom FC
15 1,081 11:24 17:40 32:42 ⛏ Fast Castle
14 1,068 14:52 23:03 36:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,515 81,219 49,665 3,525 167,924 182,111
83,405 41,235 29,675 1,500 155,815 175,329
38,085 52,409 27,525 1,015 119,034 152,109
49,530 20,720 38,405 2,900 111,555 150,423
18,055 46,380 35,125 3,000 102,560 125,491
37,400 34,960 23,275 4,665 100,300 110,197
34,490 36,910 16,375 4,710 92,485 95,837
21,590 29,126 24,370 1,220 76,306 111,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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