AoeStats
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African Clearing

512283393Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 33m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1554
+10
🇲🇽 Japanese · Mexico
1512
+12
🇨🇷 Koreans · Costa Rica
1483
+13
🇺🇸 Huns · United States
1460
+13
vs
🇨🇱 Koreans · Chile
1436
-13
🇨🇱 Wei · Chile
1433
-13
🇨🇱 Hindustanis · Chile
1415
-12
🇨🇱 Mapuche · Chile
1366
-10
Player eAPM Actions Feudal Castle Imperial Opening
71 2,421 12:27 17:17 — ⛏ Fast Castle
54 1,814 12:32 23:08 — ⚔ Archer Rush
48 1,615 13:33 18:28 — ⛏ Fast Castle
38 1,300 11:44 16:09 — ⛏ Fast Castle
38 1,299 12:59 23:31 — ⚔ FC into Skirms
35 1,178 15:20 19:08 — ⛏ Fish Boom FC
30 1,018 13:17 19:22 — ⚔ FC into Scouts
22 755 11:46 30:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,425 9,620 4,065 1,700 26,810 27,809
10,600 8,216 2,950 1,055 22,821 22,950
7,345 8,799 3,050 1,725 20,919 21,333
9,230 5,101 5,225 300 19,856 19,395
8,545 4,793 2,305 1,075 16,718 17,264
7,225 6,014 520 1,150 14,909 15,768
6,610 4,520 1,770 200 13,100 14,860
6,680 4,091 1,430 350 12,551 14,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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