AoeStats
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African Clearing

511671179Analyzed
3v3 RM · 8d ago on Oct 6, 2026· 66m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1423
+13
🇨🇱 Wei · Chile
1420
+13
🇨🇱 Hindustanis · Chile
1400
+15
vs
🇨🇱 Gurjaras · Chile
1366
-14
🇨🇱 Huns · Chile
1360
-14
🇨🇱 Khitans · Chile
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,317 13:47 22:28 46:42 ⚔ Scout Rush
49 3,223 14:17 20:15 47:28 ⛏ Fast Castle
42 2,745 11:54 29:30 48:14 ⚔ Scout Rush
39 2,563 11:46 21:23 39:55 ⚔ Scout Rush
38 2,522 13:15 17:53 42:45 ⛏ Fast Castle
36 2,361 13:43 18:01 40:08 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,710 54,643 21,050 4,445 95,848 107,307
31,865 26,402 24,680 1,050 83,997 90,758
32,405 17,188 12,735 5,160 67,488 71,258
23,400 27,452 11,615 2,710 65,177 66,878
27,515 17,548 14,815 2,675 62,553 63,953
22,790 11,235 13,490 1,800 49,315 52,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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