AoeStats
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MegaRandom

511781533Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 83m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1023
+13
🇸🇰 Huns · Slovakia
902
+17
🇸🇰 Vietnamese · Slovakia
896
+18
🇫🇷 Mongols · France
862
+19
vs
🇬🇧 Byzantines · United Kingdom
963
-18
🇲🇽 Sicilians · Mexico
945
-17
🇭🇺 Persians · Hungary
937
-17
🇷🇺 Mapuche · Russia
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,548 14:24 32:05 47:58 ⚔ Fish Boom into Scouts
27 2,270 12:05 25:40 43:17 ⚔ Scout Rush
25 2,090 12:15 23:09 39:54 ⚔ Champi Rush
23 1,897 14:22 20:30 36:22 ⛏ Fish Boom FC
18 1,516 14:46 25:48 51:28 ⚔ Archer Rush
15 1,266 12:41 20:38 65:10 ⚔ Towers FC
14 1,179 13:02 28:29 48:54 ⚔ Scouts into Archers
12 985 12:58 33:26 53:43 ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
68,045 28,425 24,505 4,200 125,175 129,856
53,045 41,032 22,710 8,370 125,157 131,846
47,380 31,557 27,725 1,925 108,587 119,125
26,255 41,255 25,285 4,925 97,720 132,248
45,665 20,886 22,710 3,795 93,056 113,493
21,655 33,955 35,075 1,910 92,595 99,875
19,830 27,079 19,740 3,780 70,429 105,554
21,810 18,161 11,405 3,490 54,866 57,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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