AoeStats
← Dom Pedro III

Arena

518311630Analyzed
2v2 RM · 21h ago on Nov 2, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
943
+35
🇦🇷 Turks · Argentina
934
+16
vs
🇧🇷 Tupi · Brazil
956
-17
🇧🇷 Berbers · Brazil
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,258 10:50 15:24 36:25 ⛏ Fast Castle
34 1,565 12:28 18:18 38:45 ⛏ Fast Castle
22 1,014 11:53 19:05 — ⚔ FC into Towers
20 938 11:21 16:45 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,095 8,845 8,170 2,900 39,010 45,250
14,465 17,940 3,250 2,785 38,440 43,901
12,625 9,455 7,745 2,150 31,975 42,830
9,045 8,185 3,515 1,755 22,500 27,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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