AoeStats
← Dom Pedro III

Arena

514695886Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
941
+16
🇧🇷 Franks · Brazil
933
+16
vs
🇦🇷 Britons · Argentina
973
-17
🇧🇷 Sicilians · Brazil
902
-42
Player eAPM Actions Feudal Castle Imperial Opening
25 945 10:13 23:16 — ⚔ Archer Rush
24 912 11:02 17:20 34:01 ⚔ FC into Scouts
21 779 11:57 18:30 35:29 ⛏ Fast Castle
9 340 10:27 19:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,150 13,540 5,430 1,515 30,635 34,371
11,510 7,365 1,730 1,440 22,045 25,135
6,900 4,045 3,235 750 14,930 19,901
4,020 2,353 460 1,315 8,148 11,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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