AoeStats
← Dom Pedro III

Arena

513305033Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
955
+16
🇺🇸 Britons · United States
952
+16
vs
🇧🇷 Muisca · Brazil
961
-16
🇧🇷 Franks · Brazil
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,329 14:19 18:49 39:07 ⛏ Fast Castle
28 1,604 11:31 18:26 38:57 ⛏ Fast Castle
26 1,473 12:35 18:31 38:08 ⛏ Fast Castle
24 1,370 11:25 15:18 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,110 35,510 15,210 2,435 81,265 86,327
24,885 18,450 9,555 7,030 59,920 74,395
22,775 16,030 13,370 3,030 55,205 59,537
15,425 9,805 6,665 1,530 33,425 33,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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