AoeStats
← Dom Pedro III

African Clearing

512764552Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 90m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Portuguese · Poland
911
+17
🇨🇴 Huns · Colombia
907
+17
vs
🇧🇷 Tupi · Brazil
936
-17
🇧🇷 Franks · Brazil
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,920 15:38 25:44 47:34 ⚔ Drush into Scouts
25 2,301 16:59 29:41 45:10 ⚔ Champi Rush
19 1,759 15:03 29:47 42:41 ⚔ Scouts into Fish Boom
10 917 15:04 20:34 43:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,745 27,755 18,415 3,175 91,090 90,430
43,945 14,035 22,775 3,650 84,405 147,115
24,190 26,395 15,210 5,305 71,100 75,728
38,205 10,809 19,155 1,800 69,969 77,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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