AoeStats
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Arabia

514013531Analyzed
2v2 RM · 18h ago on Oct 16, 2026· 36m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1162
+14
🇯🇵 Mongols · Japan
1120
+16
vs
🇸🇪 Byzantines · Sweden
1133
-16
🇩🇪 Magyars · Germany
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,900 9:00 22:38 — ⚔ Scout Rush
35 1,252 9:17 18:37 — ⚔ Scout Rush
28 1,002 10:25 19:46 — ⛏ Fast Castle
18 657 10:12 20:36 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,125 9,845 5,105 850 25,925 26,563
11,220 7,565 2,540 1,600 22,925 27,230
7,710 7,399 4,825 100 20,034 21,147
8,600 5,435 3,090 200 17,325 20,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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