AoeStats
← szedler

Nomad

513489798Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 58m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1188
+14
🇷🇴 Dravidians · Romania
1186
+14
🇩🇪 Slavs · Germany
1169
+15
🇨🇳 Wu · China
1111
+19
vs
🇲🇽 Khmer · Mexico
1177
-16
🇪🇸 Burmese · Spain
1159
-16
🇺🇸 Bohemians · United States
1156
-16
🇨🇦 Danes · Canada
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,724 14:43 20:27 42:11 ⛏ Fish Boom into Galleys FC
41 2,386 13:18 17:25 41:38 ⛏ Fish Boom FC
35 2,031 12:36 22:37 41:03 ⛏ Fish Boom into Fire Galleys FC
32 1,864 15:49 22:42 40:16 ⛏ Fish Boom into Fire Galleys FC
28 1,633 14:47 19:00 38:47 ⛏ Fast Castle
24 1,422 13:47 24:45 41:14 ⚔ Fish Boom into Archers
21 1,229 16:45 23:08 50:58 ⛏ Fish Boom FC
20 1,170 14:19 24:20 37:03 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,275 25,165 14,255 6,330 66,025 71,795
31,415 18,425 11,520 2,250 63,610 75,229
31,885 12,605 11,915 4,300 60,705 63,383
25,355 18,171 12,105 3,070 58,701 61,725
18,415 19,494 13,750 2,350 54,009 54,976
12,670 19,768 11,495 2,350 46,283 50,281
18,290 10,020 11,950 1,500 41,760 43,304
13,630 18,426 7,110 2,565 41,731 43,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.