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Arena

513485468Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 38m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1153
+16
🇺🇸 Danes · United States
1147
+16
🇺🇸 Khmer · United States
1120
+17
🇨🇦 Cumans · Canada
1081
+19
vs
🇪🇸 Saxons · Spain
1161
-18
🇦🇷 Celts · Argentina
1151
-17
🇦🇺 Japanese · Australia
1147
-17
🇨🇱 Khmer · Chile
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,697 10:19 15:30 — ⛏ Fast Castle
32 1,236 10:24 13:30 31:04 ⛏ Fast Castle
30 1,187 9:51 13:41 — ⛏ Fast Castle
29 1,126 10:40 23:03 30:05 ⛏ Fast Castle
24 946 12:57 20:09 — ⛏ Fast Castle
21 813 11:22 15:32 — ⛏ Fast Castle
18 692 10:27 14:42 — ⛏ Fast Castle
16 618 11:14 15:23 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,295 13,115 11,085 2,900 55,395 62,879
17,265 9,035 8,495 1,500 36,295 42,582
11,335 8,835 3,285 1,500 24,955 27,806
11,570 10,095 1,335 1,445 24,445 28,012
12,640 8,346 1,385 1,700 24,071 25,639
11,305 6,115 4,290 880 22,590 28,461
8,095 7,100 2,830 2,355 20,380 24,424
7,095 7,395 3,585 1,405 19,480 20,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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