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Arena

513275274Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1274
+12
🇺🇸 Bohemians · United States
1236
+13
🇦🇷 Slavs · Argentina
1194
+15
🇩🇪 Spanish · Germany
1134
+19
vs
🇬🇧 Vikings · United Kingdom
1254
-18
🇳🇱 Mongols · Netherlands
1163
-14
🇬🇧 Turks · United Kingdom
1156
-14
🇹🇷 Vikings · Türkiye
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,093 10:44 14:48 29:23 ⛏ Fast Castle
43 2,680 12:10 17:21 28:10 ⛏ Fast Castle
40 2,498 9:38 14:57 29:43 ⛏ Fast Castle
29 1,798 11:01 18:18 37:53 ⚔ Drush
27 1,652 10:20 14:10 27:43 ⛏ Fast Castle
24 1,509 10:54 15:01 29:37 ⛏ Fast Castle
23 1,421 11:02 15:20 27:57 ⛏ Fast Castle
23 1,420 11:01 14:03 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,395 40,805 26,950 4,525 107,675 109,424
49,595 25,470 23,885 6,315 105,265 114,663
59,680 16,040 14,140 1,560 91,420 94,292
34,030 26,025 16,760 6,180 82,995 104,195
25,105 24,850 20,150 2,260 72,365 99,518
38,965 14,800 15,500 2,470 71,735 73,015
27,095 24,455 12,870 4,510 68,930 76,510
19,240 25,257 9,735 1,680 55,912 63,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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