AoeStats
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Baltic

513268741Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1184
+16
🇦🇷 Celts · Argentina
1164
+17
🇦🇷 Malay · Argentina
1153
+17
🇬🇧 Wu · United Kingdom
1143
+17
vs
🇨🇳 Danes · China
1204
-18
🇲🇽 Burmese · Mexico
1191
-17
🇩🇪 Spanish · Germany
1167
-16
🇹🇼 Varangians · Taiwan
1151
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,115 12:56 — — ⚔ M@A into Skirms
37 712 9:50 15:22 — ⛏ Fish Boom FC
36 686 11:20 — — ⚔ Fish Boom into Archers
34 660 10:41 14:50 — ⛏ Fish Boom FC
34 653 11:14 17:59 — ⛏ Fish Boom FC
23 445 11:31 18:00 — ◆ Galleys FC
20 390 10:15 — — ⛏ Galleys into Fish Boom
15 293 10:53 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,560 250 200 8,610 9,285
4,000 2,863 360 885 8,108 7,958
4,575 2,774 580 0 7,929 8,269
3,100 3,010 760 100 6,970 8,139
3,650 2,540 400 100 6,690 7,717
2,500 2,821 385 145 5,851 7,877
3,075 2,071 250 235 5,631 6,465
2,200 2,381 680 0 5,261 6,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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