AoeStats
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Arabia

513456064Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saxons · Finland
1380
+11
🇫🇮 Dravidians · Finland
1293
+14
🇫🇷 Wei · France
1288
+14
🇩🇪 Khmer · Germany
1257
+16
vs
🇵🇱 Britons · Poland
1415
-19
🇵🇱 Tupi · Poland
1403
-19
🇵🇱 Saxons · Poland
1144
-30
🇵🇱 Khmer · Poland
1063
-7
Player eAPM Actions Feudal Castle Imperial Opening
82 3,738 9:26 21:21 40:10 ⚔ Scout Rush
77 3,533 10:08 23:53 — ⚔ Scout Rush
52 2,358 9:37 24:10 43:15 ⚔ Archer Rush
48 2,176 9:21 30:23 — ⚔ Archer Rush
44 2,000 8:31 21:08 35:11 ⚔ Archer Rush
43 1,963 10:41 19:44 44:26 ⚔ M@A into Archers into Skirms
38 1,715 10:45 14:47 — ⛏ Fast Castle
36 1,628 9:52 23:32 41:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,640 9,084 11,695 855 44,274 48,222
14,200 15,658 9,565 1,600 41,023 50,025
20,040 10,026 6,385 980 37,431 41,188
13,620 11,111 6,695 3,075 34,501 44,455
8,500 8,241 6,795 200 23,736 24,119
11,180 6,722 2,225 950 21,077 21,346
6,245 6,430 2,805 1,235 16,715 16,772
9,300 3,852 2,350 200 15,702 16,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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