AoeStats
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Yucatan

511607826Analyzed
2v2 RM · 8d ago on Oct 5, 2026· 31m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1084
+18
🇮🇳 Cumans · India
1062
+20
vs
🇺🇸 Spanish · United States
1140
-19
🇺🇸 Khmer · United States
1133
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 1,667 11:12 15:44 — ⛏ Fast Castle
27 828 9:02 20:01 — ⛏ Fast Castle
24 735 12:14 15:43 — ⛏ Fast Castle
22 674 11:46 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,950 7,802 3,875 200 20,827 21,548
10,400 5,780 3,855 100 20,135 21,017
4,325 2,200 910 1,400 8,835 9,733
3,885 3,132 850 880 8,747 8,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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