AoeStats
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Arabia

511137971Analyzed
2v2 RM · 9d ago on Oct 3, 2026· 67m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1109
+15
🇩🇪 Bohemians · Germany
1068
+16
vs
🇹🇷 Ethiopians · Türkiye
1100
-16
🇹🇷 Aztecs · Türkiye
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,934 11:21 15:20 38:03 ⚔ FC into Archers
29 1,971 10:10 22:04 43:35 ⚔ Archers into Skirms
27 1,810 10:32 21:01 36:37 ⚔ Scout Rush
22 1,458 10:55 18:14 39:45 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,250 22,908 19,995 3,030 74,183 82,826
16,585 31,322 16,490 2,790 67,187 86,538
28,850 22,666 8,925 2,350 62,791 66,694
18,925 15,613 21,815 2,735 59,088 62,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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