AoeStats
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Arabia

514123478Analyzed
2v2 RM · 21h ago on Oct 16, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1114
+17
🇹🇷 Burgundians · Türkiye
1076
+18
vs
🇹🇷 Mongols · Türkiye
1141
-18
🇹🇷 Jurchens · Türkiye
1106
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,517 8:51 19:23 38:19 ⚔ Scout Rush
42 2,458 9:12 22:26 39:29 ⚔ Scout Rush
41 2,384 12:11 19:48 47:23 ⛏ Fast Castle
32 1,883 9:33 18:14 42:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,620 32,213 18,340 2,965 84,138 92,234
28,045 15,329 16,230 2,250 61,854 63,532
22,260 15,235 18,490 2,800 58,785 67,333
28,115 11,766 14,870 3,450 58,201 69,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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